T'Dah, the I'm Only as Good as my Word, and I'm Saying You're in for a World of Hurt Maasai
#5a2183
Ever met a person who, just by looking at them, made your skin crawl? It's something undefined, the way that they carry their weight, or look right through you like you're hollow, or the way their own smile has no bearing nor gravity of humor.
That would be T'dah. He's a sadistic bastard, with a streak of masochism worked in. He does what he wants without much thought of how it'll make others feel. In fact, if it ends up making people miserable, even better. He'll play hero only if it means he looks good and it angles him in a better position for people to overlook and forgive his awful behavior. T'dah is just at average intelligence and wisdom. In fact, being a sociopath makes him impulsive and reckless, undermining any efforts he had in making a plan of attack. But damn if he couldn't charm the Devil for a spare soul.
As a self-aware sociopath and force of evil, T'dah knows that to get what he wants out of life he needs to smooze a little. His personality is more appropriate for a Sanglyst than a Maasai, as he wheels and deals through his life. Naively, he believes people will be just as honest and loyal to their word as he is, because T'dah rarely lies nor manipulates. He merely presents facts and expects people to make way because he's benevolent toward them, or at least promises to be. And his code of honor dictates that, no matter how vile an act, so long as there's order and people being honest the world won't unravel at the seams. So when he says he won't attack, he's not going to attack, unlike a certain whelp of a barghest.
Somehow, in his travels, T'dah has managed to garner the attentions of an evil-hunting Sealg who lacks T'dah's charm in all sense of the words. Azira is a stiff thorn in T'dah's side, and while T'dah would prefer to just kill the barghest outright, he doesn't play by any rules or code of conduct T'dah is used to. Azira lies, while T'dah is honest. Azira crusades, while T'dah drifts. They're polar opposites in every conceivable sense, and each finds the other repulsive. T'dah for Azira's lack of honesty toward others and himself, Azira for T'dah's lack of morality.
Because if forced into a sadistic game where a lich is the gameshow host and the party is tasked to answer Jeopardy style questions to save people from falling into a pit, T'dah might actually just get the answer wrong on purpose and chuckle as the people scream and drop.
Unlike other warclaws, T'dah will and does talk to people. Damn his whole species' weird sense of pride – he'll strike down any who dare challenge or call him out on it. His voice is thick like velvet, but often spoken in a dismissive and relaxed tone to set people at ease. In combat, T'dah is reckless, often charging in with only a little bit of prep-work befitting of his rank's tendencies. He finds those that thought he'd strike from the shadows alarmed, and those few moments give him enough time to tear into them without mercy. Or, they could tear into him, and damn if that doesn't give him some sick sense of satisfaction. His armor is remarkably vulnerable, the only thing of bulk a vargul's skull fashioned into a polished and embalmed helm. The ram's horns are cast and tipped with metal spikes that break off on contact, meaning T'dah's main move is to thrust his body weight into a body, leaving those metal spikes behind, embedded as deep into their flesh as he can get them. The rest of his armor is painted black, tipped purposefully in rusting metal. T'dah himself is a shimmery ivory, pale like a specter, with a darker grey underbelly and spotty patterning across his back and flanks. He stands tall for a Maasai, though his size is still dwarfed by those of the Knight rank. Somehow, this visage of death fights long past the point thought possible, refusing to yield or take a knee, even if he's gotten a knee blown out. He's vicious in a fight, roaring and darting forward with blinding speed meant to disable and overpower, rivaled only by Aztecs, something he finds to be a challenge.
Ever met a person who, just by looking at them, made your skin crawl? It's something undefined, the way that they carry their weight, or look right through you like you're hollow, or the way their own smile has no bearing nor gravity of humor.
That would be T'dah. He's a sadistic bastard, with a streak of masochism worked in. He does what he wants without much thought of how it'll make others feel. In fact, if it ends up making people miserable, even better. He'll play hero only if it means he looks good and it angles him in a better position for people to overlook and forgive his awful behavior. T'dah is just at average intelligence and wisdom. In fact, being a sociopath makes him impulsive and reckless, undermining any efforts he had in making a plan of attack. But damn if he couldn't charm the Devil for a spare soul.
As a self-aware sociopath and force of evil, T'dah knows that to get what he wants out of life he needs to smooze a little. His personality is more appropriate for a Sanglyst than a Maasai, as he wheels and deals through his life. Naively, he believes people will be just as honest and loyal to their word as he is, because T'dah rarely lies nor manipulates. He merely presents facts and expects people to make way because he's benevolent toward them, or at least promises to be. And his code of honor dictates that, no matter how vile an act, so long as there's order and people being honest the world won't unravel at the seams. So when he says he won't attack, he's not going to attack, unlike a certain whelp of a barghest.
Somehow, in his travels, T'dah has managed to garner the attentions of an evil-hunting Sealg who lacks T'dah's charm in all sense of the words. Azira is a stiff thorn in T'dah's side, and while T'dah would prefer to just kill the barghest outright, he doesn't play by any rules or code of conduct T'dah is used to. Azira lies, while T'dah is honest. Azira crusades, while T'dah drifts. They're polar opposites in every conceivable sense, and each finds the other repulsive. T'dah for Azira's lack of honesty toward others and himself, Azira for T'dah's lack of morality.
Because if forced into a sadistic game where a lich is the gameshow host and the party is tasked to answer Jeopardy style questions to save people from falling into a pit, T'dah might actually just get the answer wrong on purpose and chuckle as the people scream and drop.
Unlike other warclaws, T'dah will and does talk to people. Damn his whole species' weird sense of pride – he'll strike down any who dare challenge or call him out on it. His voice is thick like velvet, but often spoken in a dismissive and relaxed tone to set people at ease. In combat, T'dah is reckless, often charging in with only a little bit of prep-work befitting of his rank's tendencies. He finds those that thought he'd strike from the shadows alarmed, and those few moments give him enough time to tear into them without mercy. Or, they could tear into him, and damn if that doesn't give him some sick sense of satisfaction. His armor is remarkably vulnerable, the only thing of bulk a vargul's skull fashioned into a polished and embalmed helm. The ram's horns are cast and tipped with metal spikes that break off on contact, meaning T'dah's main move is to thrust his body weight into a body, leaving those metal spikes behind, embedded as deep into their flesh as he can get them. The rest of his armor is painted black, tipped purposefully in rusting metal. T'dah himself is a shimmery ivory, pale like a specter, with a darker grey underbelly and spotty patterning across his back and flanks. He stands tall for a Maasai, though his size is still dwarfed by those of the Knight rank. Somehow, this visage of death fights long past the point thought possible, refusing to yield or take a knee, even if he's gotten a knee blown out. He's vicious in a fight, roaring and darting forward with blinding speed meant to disable and overpower, rivaled only by Aztecs, something he finds to be a challenge.